Virtual Reality
Augmented & Virtual Reality (AR/VR) is among those 33 CES technology categories, with 261 exhibitors – the largest showcase of AR/VR technology ever. A related category is Gaming, with 388 exhibitors.
There’s good reason to think AR/VR is among the technologies that will most profoundly change day-to-day lived experience in the years ahead – and the addictive nature of ever-improving VR games is only one of several reasons for that.
AR/VR aren’t stand-alone technologies that can be separated from other domains. The reality is that AR/VR will increasingly overlap with a lengthening list of other CES categories, like Health and Biotech, Robotics, Video, Wearables, or Vehicle Technologies.
What is becoming clear is that in future, daily human experience will increasingly integrate AR and VR, just like it already integrates smartphone applications.